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a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index 49d1aaea690849f6fb32bfb3e645901940d9d33d..3a067db5ce24cdc4e47de1f121126096f0c47ff0 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-134,7
+134,7
@@
struct world_instance {
float probabilities[3];
v3i light_cubes;
float probabilities[3];
v3i light_cubes;
-
struct framebuffer
heightmap;
+
vg_framebuffer *
heightmap;
/*
* Dynamically allocated when world_load is called.
/*
* Dynamically allocated when world_load is called.
@@
-157,6
+157,7
@@
struct world_instance {
mdl_submesh sm_geo,
sm_no_collide;
u32 flags;
mdl_submesh sm_geo,
sm_no_collide;
u32 flags;
+ u32 alpha_tex;
}
* surfaces;
u32 surface_count;
}
* surfaces;
u32 surface_count;
@@
-214,8
+215,7
@@
struct world_instance {
/* graphics */
glmesh mesh_route_lines;
glmesh mesh_geo,
/* graphics */
glmesh mesh_route_lines;
glmesh mesh_geo,
- mesh_no_collide,
- mesh_water;
+ mesh_no_collide;
u32 cubemap_cooldown, cubemap_side;
/* leaderboards */
u32 cubemap_cooldown, cubemap_side;
/* leaderboards */