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poll functions
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index ecbd6e0044503063c2ebfde108076db8b95f6dd2..e158e184e4b9f89193d0552842c75fde21e2082a 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-21,7
+21,6
@@
VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit );
#include "shaders/terrain.h"
#include "shaders/sky.h"
#include "shaders/terrain.h"
#include "shaders/sky.h"
-#include "shaders/planeinf.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
@@
-401,10
+400,10
@@
VG_STATIC int world_change_world( int argc, const char *argv[] )
VG_STATIC void world_init(void)
{
VG_STATIC void world_init(void)
{
- vg_
convar_push( (struct vg_con
var){
+ vg_
var_push( (struct vg_
var){
.name = "water_enable",
.data = &world.water.enabled,
.name = "water_enable",
.data = &world.water.enabled,
- .data_type = k_
con
var_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
@@
-426,7
+425,6
@@
VG_STATIC void world_init(void)
shader_terrain_register();
shader_sky_register();
shader_terrain_register();
shader_sky_register();
- shader_planeinf_register();
shader_gpos_register();
shader_blitcolour_register();
shader_alphatest_register();
shader_gpos_register();
shader_blitcolour_register();
shader_alphatest_register();