+ if( world.route_count > 0 )
+ {
+ int closest = 0;
+ float min_dist = INFINITY;
+
+ for( int i=0; i<world.route_count; i++ )
+ {
+ float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
+
+ if( d < min_dist )
+ {
+ min_dist = d;
+ closest = i;
+ }
+ }
+
+ if( (world.active_route_board != closest) || network_scores_updated )
+ {
+ network_scores_updated = 0;
+ world.active_route_board = closest;
+
+ struct route *route = &world.routes[closest];
+
+ u32 id = route->track_id;
+
+ if( id != 0xffffffff )
+ {
+ struct netmsg_board *local_board =
+ &scoreboard_client_data.boards[id];
+
+ for( int i=0; i<13; i++ )
+ {
+ sfd_encode( i, &local_board->data[27*i] );
+ }
+ }
+ }
+ }
+
+ int in_trigger = 0;
+ for( int i=0; i<world.trigger_count; i++ )
+ {
+ struct trigger_zone *zone = &world.triggers[i];
+
+ v3f local;
+ m4x3_mulv( zone->inv_transform, pos, local );
+
+ if( (fabsf(local[0]) <= 1.0f) &&
+ (fabsf(local[1]) <= 1.0f) &&
+ (fabsf(local[2]) <= 1.0f) )
+ {
+ in_trigger = 1;
+
+ if( !world.in_trigger )
+ {
+ world_run_relay( &zone->target );
+ }
+ }
+
+ vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+ { 1.0f, 1.0f, 1.0f}},
+ 0xff00ff00 );
+ }
+
+ world.in_trigger = in_trigger;
+ sfd_update();