-#include "world_gen.h"
-#include "world_gate.h"
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-
-static int world_init(void)
-{
- shader_terrain_register();
- shader_sky_register();
- shader_planeinf_register();
- shader_gpos_register();
- shader_fscolour_register();
- shader_alphatest_register();
-
- vg_info( "Loading world resources\n" );
-
- mdl_header *mcars = mdl_load( "models/rs_cars.mdl" );
- mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
- world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
-
- mdl_header *msky = mdl_load("models/rs_skydome.mdl");
- mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
- *nupper = mdl_node_from_name( msky, "dome_upper" );
-
- world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
- world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
-
- /* TODO: cleanup resource acquisition */
- if( !mcars || !msky )
- {
- free( mcars );
- free( msky );
- return 0;
- }
-
- if( vg_acquire_thread_sync(1) )
- {
- if( !mdl_unpack_glmesh( mcars, &world.cars ) )
- {
- free( mcars );
- free( msky );
- vg_release_thread_sync(1);
- return 0;
- }
-
- if( !mdl_unpack_glmesh( msky, &world.skydome ) )
- {
- mesh_free( &world.cars );
- free( mcars );
- free( msky );
- vg_release_thread_sync(1);
- return 0;
- }
-
- vg_release_thread_sync(1);
- }
- else
- {
- free(mcars);
- free(msky);
- return 0;
- }
-
- free(mcars);
- free(msky);
-
- vg_info( "Loading other world systems\n" );
-
- if( !vg_loader_highwater( (void *)mesh_free, &world.cars ) ) return 0;
- if( !vg_loader_highwater( (void *)mesh_free, &world.skydome ) ) return 0;
-
- /* Other systems */
-
- if( !world_render_init() ) return 0;
- if( !vg_loader_highwater( world_render_free, NULL ) ) return 0;