+ vg_info( "Loading other world systems\n" );
+
+ vg_loader_highwater( world_render_init, world_render_free, NULL );
+ vg_loader_highwater( world_sfd_init, world_sfd_free, NULL );
+ vg_loader_highwater( world_water_init, world_water_free, NULL );
+ vg_loader_highwater( world_gates_init, world_gates_free, NULL );
+ vg_loader_highwater( world_routes_init, world_routes_free, NULL );
+}
+
+static void world_free( void *_ )
+{
+ mesh_free( &world.cars );
+ mesh_free( &world.skydome );