*scene_no_collide,
*scene_lines;
*scene_no_collide,
*scene_lines;
+ struct grind_edge
+ {
+ v3f p0, p1;
+ }
+ *grind_edges;
+ u32 grind_edge_count;
+
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
/* graphics */
glmesh mesh_route_lines;
/* graphics */
glmesh mesh_route_lines;