+ /*
+ * Audio player entities
+ */
+ struct world_audio_thing
+ {
+ v3f pos;
+ float volume, range;
+ u32 flags;
+
+#if 0
+ audio_player player;
+#endif
+
+ audio_clip temp_embedded_clip;
+ }
+ * audio_things;
+ u32 audio_things_count;
+
+#if 0
+ /*
+ * Relays [ DEPRECATED ]
+ */
+ struct logic_relay
+ {
+ v3f pos;
+
+ struct relay_target
+ {
+ u32 sub_id;
+ enum classtype classtype;
+ }
+ targets[4];
+ u32 target_count;
+ }
+ * logic_relays;
+ u32 relay_count;
+#endif
+
+ struct soundscape
+ {
+ /* locking */
+ audio_channel *channels[4];
+
+ /* accessable without locking */
+ v3f spawn_position;
+
+ u32 usage_count;
+ u32 max_instances;
+ u32 allow_transitions;
+ float transition_duration;
+ const char *label;
+ }
+ * soundscapes;
+ u32 soundscape_count;
+
+ struct logic_brick_ref
+ {
+ mdl_node *node;
+ float usage;
+ u32 internal_id; /* used for things like soundscapes where another
+ allocation is made on top */
+ }
+ * logic_bricks;
+ u32 logic_brick_count;
+
+ /*
+ * Box trigger entities
+ */
+ struct trigger_zone
+ {
+ m4x3f transform, inv_transform;
+
+ u32 target_logic_brick;
+ enum classtype classtype;
+ }
+ * triggers;
+ u32 trigger_count;
+
+ /*
+ * Achievements
+ */
+ struct logic_achievement
+ {
+ v3f pos;
+ const char *achievement_id;
+ u32 achieved;
+ }
+ * logic_achievements;
+ u32 achievement_count;
+
+ /*
+ * Lights
+ */
+ struct world_light
+ {
+ mdl_node *node;
+ struct classtype_world_light *inf;
+ m4x3f inverse_world;
+ v2f angle_sin_cos;
+
+ /* enabled.. etc?
+ * TODO: we should order entities in the binary by their type */
+ }
+ * lights;
+ u32 light_count;
+
+ /*
+ * Routes (world_routes.h)
+ * --------------------------------------------------------------------------
+ */
+ struct route_node
+ {
+ v3f co, right, up, h;
+ u32 next[2];
+
+ u32 special_type, special_id, current_refs, ref_count;
+ u32 route_ids[4]; /* Gates can be linked into up to four routes */
+ }
+ *nodes;
+ u32 node_count;
+
+ struct route
+ {
+ u32 track_id;
+ v4f colour;
+
+ u32 start;
+ mdl_submesh sm;
+
+ int active;
+ float factive;
+
+ double best_lap, latest_pass; /* Session */
+
+ m4x3f scoreboard_transform;
+ }
+ *routes;
+ u32 route_count;
+
+ struct route_gate
+ {
+ struct teleport_gate
+ {
+ v3f co[2];
+ v4f q[2];
+ v2f dims;
+
+ m4x3f to_world, transport;
+ }
+ gate;
+
+ u32 node_id;
+
+ struct route_timing
+ {
+ u32 version; /* Incremented on every teleport */
+ double time;
+ }
+ timing;
+ }
+ *gates;