+
+ int closest = 0;
+ float min_dist = INFINITY;
+
+ for( int i=0; i<world.routes.route_count; i++ )
+ {
+ float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+ camera[3] );
+
+ if( dist < min_dist )
+ {
+ min_dist = dist;
+ closest = i;
+ }
+ }
+
+ sfd_render( &world.sfd.tester, projection, camera[3],
+ world.routes.routes[closest].scoreboard_transform );