+
+ if( !world_render_init() ) return 0;
+ if( !vg_loader_highwater( world_render_free, NULL ) ) return 0;
+
+ if( !world_sfd_init() ) return 0;
+ if( !vg_loader_highwater( world_sfd_free, NULL ) ) return 0;
+
+ if( !world_water_init() ) return 0;
+ if( !vg_loader_highwater( world_water_free, NULL ) ) return 0;
+
+ if( !world_gates_init() ) return 0;
+ if( !vg_loader_highwater( world_gates_free, NULL ) ) return 0;
+
+ if( !world_routes_init() ) return 0;
+ if( !vg_loader_highwater( world_routes_free, NULL ) ) return 0;
+ return 1;