+ mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
+ *nupper = mdl_node_from_name( msky, "dome_upper" );
+
+ world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
+ world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
+
+ vg_acquire_thread_sync();
+ {
+ mdl_unpack_glmesh( msky, &world.skydome );
+ }
+ vg_release_thread_sync();
+
+ /* Other systems */
+ vg_info( "Loading other world systems\n" );
+
+ vg_loader_highwater( world_render_init, NULL, NULL );
+ vg_loader_highwater( world_sfd_init, NULL, NULL );
+ vg_loader_highwater( world_water_init, NULL, NULL );
+ vg_loader_highwater( world_gates_init, NULL, NULL );
+ vg_loader_highwater( world_routes_init, NULL, NULL );
+
+ /* Allocate dynamic world memory arena */
+ u32 max_size = 72*1024*1024;
+ world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size );
+}
+
+VG_STATIC void world_update( v3f pos )
+{
+ world.sky_time += world.sky_rate * vg.time_delta;
+ world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate,
+ vg.time_delta * 5.0 );