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add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index d3072785671a37955b62bcd75e10c1f13e0a5022..8ae85fcf2e4e689d56a11c9be6575bde243e2a12 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-436,10
+436,7
@@
VG_STATIC void world_init(void)
vg_linear_clear( vg_mem.scratch );
mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
vg_linear_clear( vg_mem.scratch );
mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
- mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
- *nupper = mdl_node_from_name( msky, "dome_upper" );
-
- world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
+ mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" );
world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
vg_acquire_thread_sync();
world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
vg_acquire_thread_sync();