-VG_STATIC void world_run_relay( struct relay_target *rt )
-{
- struct entity_instruction
- {
- enum classtype classtype;
- void (*p_trigger)( u32 uid );
- }
- entity_instructions[] =
- {
- { k_classtype_logic_achievement, world_trigger_achievement },
- { k_classtype_logic_relay, world_trigger_relay },
- { k_classtype_audio, world_trigger_audio }
- };
-
- for( int i=0; i<vg_list_size(entity_instructions); i++ )
- {
- struct entity_instruction *instr = &entity_instructions[i];
-
- if( instr->classtype == rt->classtype )
- {
- instr->p_trigger( rt->sub_id );
- return;
- }
- }
-
- vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
-}
-
-VG_STATIC void world_update( v3f pos )
-{
- if( world.switching_to_new_world )
- {
- int all_stopped = 1;
-
- audio_lock();
- for( int i=0; i<world.audio_things_count; i++ )
- {
- struct world_audio_thing *at = &world.audio_things[i];
-
- if( audio_player_is_playing( &at->player ) )
- {
- all_stopped = 0;
- break;
- }
- }
- audio_unlock();
+ world_global.sky_time += world_global.sky_rate * vg.time_delta;
+ world_global.sky_rate = vg_lerp( world_global.sky_rate,
+ world_global.sky_target_rate,
+ vg.time_delta * 5.0 );