- if( !world_render_init() ) return 0;
- if( !vg_loader_highwater( world_render_free, NULL ) ) return 0;
-
- if( !world_sfd_init() ) return 0;
- if( !vg_loader_highwater( world_sfd_free, NULL ) ) return 0;
-
- if( !world_water_init() ) return 0;
- if( !vg_loader_highwater( world_water_free, NULL ) ) return 0;
-
- if( !world_gates_init() ) return 0;
- if( !vg_loader_highwater( world_gates_free, NULL ) ) return 0;
+ vg_loader_highwater( world_render_init, world_render_free, NULL );
+ vg_loader_highwater( world_sfd_init, world_sfd_free, NULL );
+ vg_loader_highwater( world_water_init, world_water_free, NULL );
+ vg_loader_highwater( world_gates_init, world_gates_free, NULL );
+ vg_loader_highwater( world_routes_init, world_routes_free, NULL );
+}