u32 size = vg_linear_remaining( vg_audio.audio_pool )
- sizeof(vg_linear_allocator);
world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool,
size,
VG_MEMORY_SYSTEM );
u32 size = vg_linear_remaining( vg_audio.audio_pool )
- sizeof(vg_linear_allocator);
world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool,
size,
VG_MEMORY_SYSTEM );