+ for( int i=0; i<world.light_count; i++ )
+ {
+ struct world_light *light = &world.lights[i];
+
+ u32 colour = 0xff000000;
+ u8 r = light->colour[0] * 255.0f,
+ g = light->colour[1] * 255.0f,
+ b = light->colour[2] * 255.0f;
+
+ colour |= r;
+ colour |= g << 8;
+ colour |= b << 16;
+
+ vg_line_pt3( light->co, 0.25f, colour );
+ }
+