- struct logic_achievement *ach = &world->logic_achievements[ uid ];
-
- if( ach->achieved )
- return;
-
- steam_set_achievement( ach->achievement_id );
- steam_store_achievements();
-
- ach->achieved = 1;
-}
-
-VG_STATIC void world_run_relay( world_instance *world,
- struct relay_target *rt );
-
-VG_STATIC void world_trigger_relay( world_instance *world, u32 uid )
-{
- struct logic_relay *relay = &world->logic_relays[ uid ];
-
- for( int i=0; i<relay->target_count; i++ )
- {
- world_run_relay( world, &relay->targets[i] );
- }
-}
-
-VG_STATIC void world_trigger_audio( world_instance *world, u32 uid )
-{
- struct world_audio_thing *wat = &world->audio_things[ uid ];
-
- audio_lock();
- audio_player_playclip( &wat->player,
- &wat->temp_embedded_clip );
- audio_unlock();
-}
-
-VG_STATIC void world_run_relay( world_instance *world,
- struct relay_target *rt )
-{
- struct entity_instruction
- {
- enum classtype classtype;
- void (*p_trigger)( world_instance *world, u32 uid );
- }
- entity_instructions[] =
- {
- { k_classtype_logic_achievement, world_trigger_achievement },
- { k_classtype_logic_relay, world_trigger_relay },
- { k_classtype_audio, world_trigger_audio }
- };
-
- for( int i=0; i<vg_list_size(entity_instructions); i++ )
- {
- struct entity_instruction *instr = &entity_instructions[i];
-
- if( instr->classtype == rt->classtype )
- {
- instr->p_trigger( world, rt->sub_id );
- return;
- }
- }
-
- vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
-}
-
-VG_STATIC void world_update( world_instance *world, v3f pos )
-{
- /* TEMP!!!!!! */
- static double g_time = 0.0;
- g_time += vg.time_delta * (1.0/(k_day_length*60.0));
-
-
- struct ub_world_lighting *state = &world->ub_lighting;
-
- state->g_time = g_time;
- state->g_debug_indices = k_debug_light_indices;
- state->g_light_preview = k_light_preview;
- state->g_debug_complexity = k_debug_light_complexity;
-
- state->g_time_of_day = vg_fractf( g_time );
- state->g_day_phase = cosf( state->g_time_of_day * VG_PIf * 2.0f );
- state->g_sunset_phase= cosf( state->g_time_of_day * VG_PIf * 4.0f + VG_PIf );
-
- state->g_day_phase = state->g_day_phase * 0.5f + 0.5f;
- state->g_sunset_phase = powf( state->g_sunset_phase * 0.5f + 0.5f, 6.0f );
-
- float a = state->g_time_of_day * VG_PIf * 2.0f;
- state->g_sun_dir[0] = sinf( a );
- state->g_sun_dir[1] = cosf( a );
- state->g_sun_dir[2] = 0.2f;
- v3_normalize( state->g_sun_dir );
-
-
-
- glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting );
- glBufferSubData( GL_UNIFORM_BUFFER, 0,
- sizeof(struct ub_world_lighting), &world->ub_lighting );
- /* TEMP!!!!!! */
-
-
-#if 0
- if( world.switching_to_new_world )
- {
- int all_stopped = 1;
-
- audio_lock();
- for( int i=0; i<world.audio_things_count; i++ )
- {
- struct world_audio_thing *at = &world.audio_things[i];
-
- if( audio_player_is_playing( &at->player ) )
- {
- all_stopped = 0;
- break;
- }
- }
- audio_unlock();
-
- if( all_stopped )
- {
- world.switching_to_new_world = 0;
- world_unload();
- vg_loader_start( world_load );
- return;
- }
- }
-
-#endif
- world_global.sky_time += world_global.sky_rate * vg.time_delta;
- world_global.sky_rate = vg_lerp( world_global.sky_rate,
- world_global.sky_target_rate,
- vg.time_delta * 5.0 );
-
- world_routes_update( world );
-#if 0
- world_routes_debug();
-#endif
-
- if( world->route_count > 0 )
- {
- int closest = 0;
- float min_dist = INFINITY;
-
- for( int i=0; i<world->route_count; i++ )
- {
- float d = v3_dist2( world->routes[i].scoreboard_transform[3], pos );
-
- if( d < min_dist )
- {
- min_dist = d;
- closest = i;
- }
- }
-
- if( (world_global.active_route_board != closest)
- || network_scores_updated )
- {
- network_scores_updated = 0;
- world_global.active_route_board = closest;
-
- struct route *route = &world->routes[closest];
-
- u32 id = route->track_id;
-
- if( id != 0xffffffff )
- {
- struct netmsg_board *local_board =
- &scoreboard_client_data.boards[id];
-
- for( int i=0; i<13; i++ )
- {
- sfd_encode( i, &local_board->data[27*i] );
- }
- }
- }
- }
-
- int in_trigger = 0;
- for( int i=0; i<world->trigger_count; i++ )
- {
- struct trigger_zone *zone = &world->triggers[i];
-
- v3f local;
- m4x3_mulv( zone->inv_transform, pos, local );
-
- if( (fabsf(local[0]) <= 1.0f) &&
- (fabsf(local[1]) <= 1.0f) &&
- (fabsf(local[2]) <= 1.0f) )
- {
- in_trigger = 1;
-
- if( !world_global.in_trigger )
- {
- world_run_relay( world, &zone->target );
- }
- }
-
- vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
- }
-
- if( k_debug_light_indices )
- {
- for( int i=0; i<world->light_count; i++ )
- {
- struct world_light *light = &world->lights[i];
- struct classtype_world_light *inf = light->inf;
-
- u32 colour = 0xff000000;
- u8 r = inf->colour[0] * 255.0f,
- g = inf->colour[1] * 255.0f,
- b = inf->colour[2] * 255.0f;
-
- colour |= r;
- colour |= g << 8;
- colour |= b << 16;
-
- vg_line_pt3( light->node->co, 0.25f, colour );
- }
- }
-
- world_global.in_trigger = in_trigger;
- sfd_update();
-}
-
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC void ray_world_get_tri( world_instance *world,
- ray_hit *hit, v3f tri[3] )
-{
- for( int i=0; i<3; i++ )
- v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
-}
-
-VG_STATIC int ray_world( world_instance *world,
- v3f pos, v3f dir, ray_hit *hit )
-{
- return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
-}
-
-/*
- * Cast a sphere from a to b and see what time it hits
- */
-VG_STATIC int spherecast_world( world_instance *world,
- v3f pa, v3f pb, float r, float *t, v3f n )
-{
- bh_iter it;
- bh_iter_init( 0, &it );
-
- boxf region;
- box_init_inf( region );
- box_addpt( region, pa );
- box_addpt( region, pb );
-
- v3_add( (v3f){ r, r, r}, region[1], region[1] );
- v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
-
- v3f dir;
- v3_sub( pb, pa, dir );
-
- v3f dir_inv;
- dir_inv[0] = 1.0f/dir[0];
- dir_inv[1] = 1.0f/dir[1];
- dir_inv[2] = 1.0f/dir[2];
-
- int hit = -1;
- float min_t = 1.0f;
-
- int idx;
- while( bh_next( world->geo_bh, &it, region, &idx ) )
- {
- u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
- v3f tri[3];
-
- boxf box;
- box_init_inf( box );
-
- for( int j=0; j<3; j++ )
- {
- v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
- box_addpt( box, tri[j] );
- }
-
- v3_add( (v3f){ r, r, r}, box[1], box[1] );
- v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
-
- if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
- continue;
-
- float t;
- v3f n1;
- if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
- {
- if( t < min_t )
- {
- min_t = t;
- hit = idx;
- v3_copy( n1, n );
- }
- }
- }
-
- *t = min_t;
- return hit;
-}
-
-VG_STATIC
-struct world_material *world_tri_index_material( world_instance *world,
- u32 index )
-{
- for( int i=1; i<world->material_count; i++ )
- {
- struct world_material *mat = &world->materials[i];
-
- if( (index >= mat->sm_geo.vertex_start) &&
- (index < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
- {
- return mat;
- }
- }
-
- /* error material */
- return &world->materials[0];
-}
-
-VG_STATIC struct world_material *world_contact_material( world_instance *world,
- rb_ct *ct )
-{
- return world_tri_index_material( world, ct->element_id );
-}
-
-VG_STATIC struct world_material *ray_hit_material( world_instance *world,
- ray_hit *hit )
-{
- return world_tri_index_material( world, hit->tri[0] );
-}