- scene_add_model( &world.geo, mworld, submodel_get( mworld, "terrain" ),
- (v3f){0.0f,0.0f,0.0f}, 0.0f, 1.0f );
+ for( int i=0; i<mworld->layer_count; i++ )
+ {
+ submodel *sm = model_get_submodel( mworld, i );
+ if( !strcmp( sm->material, "terrain" ) )
+ scene_add_model( &world.geo, mworld, sm, sm->pivot, 0.0f, 1.0f );
+ }
+