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update compiler for blender 3.4.1
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index 8ae85fcf2e4e689d56a11c9be6575bde243e2a12..240e8dc1a44c77ec2b9be778e25e9d96ec688ccf 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-21,11
+21,10
@@
VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit );
#include "shaders/terrain.h"
#include "shaders/sky.h"
#include "shaders/terrain.h"
#include "shaders/sky.h"
-#include "shaders/planeinf.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
-#include "shaders/
fs
colour.h"
+#include "shaders/
blit
colour.h"
#include "shaders/alphatest.h"
typedef struct teleport_gate teleport_gate;
#include "shaders/alphatest.h"
typedef struct teleport_gate teleport_gate;
@@
-426,9
+425,8
@@
VG_STATIC void world_init(void)
shader_terrain_register();
shader_sky_register();
shader_terrain_register();
shader_sky_register();
- shader_planeinf_register();
shader_gpos_register();
shader_gpos_register();
- shader_
fs
colour_register();
+ shader_
blit
colour_register();
shader_alphatest_register();
vg_info( "Loading world resources\n" );
shader_alphatest_register();
vg_info( "Loading world resources\n" );