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gameserver optimisations
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
diff --git
a/world.h
b/world.h
index 02bb02e9a0564b0fa856bc43a3bfc473bfd72493..02355013aaf362ac621ddb5cd0839a33c865bd8f 100644
(file)
--- a/
world.h
+++ b/
world.h
@@
-63,7
+63,7
@@
struct world_instance {
* -------------------------------------------------------
*/
* -------------------------------------------------------
*/
- v4f player_co
, player_angles
;
+ v4f player_co;
void *heap;
enum world_status{
void *heap;
enum world_status{
@@
-85,6
+85,7
@@
struct world_instance {
water;
f64 time;
water;
f64 time;
+ f32 tar_min, tar_max;
/* STD140 */
struct ub_world_lighting{
/* STD140 */
struct ub_world_lighting{
@@
-180,7
+181,8
@@
struct world_instance {
ent_challenge,
ent_relay,
ent_cubemap,
ent_challenge,
ent_relay,
ent_cubemap,
- ent_miniworld;
+ ent_miniworld,
+ ent_prop;
enum skybox {
k_skybox_default,
enum skybox {
k_skybox_default,