- if( index != world_static.active_instance ){
- world_instance *current =
- &world_static.instances[ world_static.active_instance ];
- v3_copy( localplayer.rb.co, current->player_co );
- v3_copy( localplayer.angles, current->player_angles );
- current->player_angles[3] = player_get_heading_yaw();
- }