+static void world_set_active_instance( u32 index ){
+ world_static.challenge_target = NULL;
+ world_static.challenge_timer = 0.0f;
+ world_static.focused_entity = 0;
+ world_static.focus_strength = 0.0f;
+ world_static.active_trigger_volume_count = 0;
+ world_static.active_instance = index;
+}
+