render_fb_bind( gpipeline.fb_workshop_preview, 0 );
glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_fb_bind( gpipeline.fb_workshop_preview, 0 );
glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );