- render_board( &cam, world, board, mmdl, k_board_shader_entity );
- render_board( &cam, world, board, mmdl1, k_board_shader_entity );
+ struct board_pose pose = {0};
+ render_board( &cam, world, board, mmdl, &pose, k_board_shader_entity );
+ render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );