- skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik );
- skeleton_apply_ik_pass( sk );
- skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only );
- skeleton_apply_inverses( sk );
- skeleton_apply_transform( sk, transform );
-
- camera cam;
+ skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik,
+ localplayer.final_mtx );
+ skeleton_apply_ik_pass( sk, localplayer.final_mtx );
+ skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only,
+ localplayer.final_mtx );
+ skeleton_apply_inverses( sk, localplayer.final_mtx );
+ skeleton_apply_transform( sk, transform, localplayer.final_mtx );
+
+ vg_camera cam;