+// API
+//=======================================================================================================================
+
+// Load vmf from disk
+vmf_map *vmf_init( const char *path );
+void vmf_free( vmf_map *map );
+
+// Solidgen API ~ Converting brushes into meshes
+// ---------------------------------------------
+void solidgen_ctx_init( vmf_solid *ctx );
+void solidgen_ctx_reset( vmf_solid *ctx );
+void solidgen_ctx_free( vmf_solid *ctx );
+void solidgen_bounds( vmf_solid *ctx, boxf box );
+
+ESolidResult solidgen_push( vmf_solid *ctx, vdf_node *node );
+
+// General VMF
+// -----------
+int solid_has_displacement( vdf_node *node );
+int vmf_class_is_prop( vdf_node *ent );
+
+// Build the list of all models used in this map, including instances
+void vmf_index_models( vmf_map *map );
+
+// Loads all models that have the resource flagged with need_load
+void vmf_load_models( vmf_map *map );
+
+// Create matrix describing this entities transform
+void vmf_entity_transform( vdf_node *ent, m4x3f mat );
+
+int vmf_visgroup_id( vdf_node *root, const char *name );
+int vmf_visgroup_match( vdf_node *ent, u32 target );
+
+// Currently unused
+//void vmf_addbisector( double p[4] );
+//void vmf_clearbisectors( void );
+//void vmf_ignore_mat( const char *material );
+//void vmf_clearignore( void );
+
+// Implementation
+//=======================================================================================================================
+
+#define SOLID_MAX_SIDES 512
+#define VMF_FLAG_IS_PROP 0x1
+#define VMF_FLAG_IS_INSTANCE 0x2
+#define VMF_FLAG_BRUSH_ENT 0x4
+