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sync clean up
[vg.git]
/
vg_ui.h
diff --git
a/vg_ui.h
b/vg_ui.h
index 0c4b4159bc5636419e86f430fe185aac93410adb..8e73da5a1ab5a208432ba27e359a9b77f6653da2 100644
(file)
--- a/
vg_ui.h
+++ b/
vg_ui.h
@@
-3,6
+3,7
@@
#ifndef VG_UI_H
#define VG_UI_H
#ifndef VG_UI_H
#define VG_UI_H
+#define VG_GAME
#include "vg/vg.h"
#include "vg/vg_tex.h"
#include "vg/vg_shader.h"
#include "vg/vg.h"
#include "vg/vg_tex.h"
#include "vg/vg_shader.h"
@@
-167,7
+168,7
@@
static ui_colourset ui_default_colours = {
.active = 0xffad9f9e
};
.active = 0xffad9f9e
};
-VG_STATIC void
ui_init_contex
t(void)
+VG_STATIC void
_vg_ui_ini
t(void)
{
if( !vg_shader_compile( &_shader_ui ) )
vg_fatal_exit_loop( "Failed to compile ui shader" );
{
if( !vg_shader_compile( &_shader_ui ) )
vg_fatal_exit_loop( "Failed to compile ui shader" );