struct texture_load_info *info = payload;
glGenTextures( 1, info->dest );
struct texture_load_info *info = payload;
glGenTextures( 1, info->dest );
void vg_tex2d_load_qoi_async( const u8 *bytes, u32 size,
u32 flags, GLuint *dest )
{
void vg_tex2d_load_qoi_async( const u8 *bytes, u32 size,
u32 flags, GLuint *dest )
{
void vg_tex2d_load_qoi_async_file( const char *path, u32 flags, GLuint *dest )
{
vg_linear_clear( vg_mem.scratch );
void vg_tex2d_load_qoi_async_file( const char *path, u32 flags, GLuint *dest )
{
vg_linear_clear( vg_mem.scratch );