+#define VG_TEX2D_LINEAR 0x1
+#define VG_TEX2D_NEAREST 0x2
+#define VG_TEX2D_REPEAT 0x4
+#define VG_TEX2D_CLAMP 0x8
+#define VG_TEX2D_NOMIP 0x10
+
+static u8 const_vg_tex2d_err[] ={
+ 0xff,0x00,0xff,0xff, 0x00,0x00,0x00,0xff,
+ 0xff,0x00,0xff,0xff, 0x00,0x00,0x00,0xff,
+ 0x00,0x00,0x00,0xff, 0xff,0x00,0xff,0xff,
+ 0x00,0x00,0x00,0xff, 0xff,0x00,0xff,0xff,
+ 0xff,0x00,0xff,0xff, 0x00,0x00,0x00,0xff,
+ 0xff,0x00,0xff,0xff, 0x00,0x00,0x00,0xff,
+ 0x00,0x00,0x00,0xff, 0xff,0x00,0xff,0xff,
+ 0x00,0x00,0x00,0xff, 0xff,0x00,0xff,0xff,
+};