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switch to async system
[vg.git]
/
vg_shader.h
diff --git
a/vg_shader.h
b/vg_shader.h
index 50e8bd0e291589a17d32b17fe1c11f0038e9234e..86b6ba6d928d100bf4844bf70f8f352c4c2cee2c 100644
(file)
--- a/
vg_shader.h
+++ b/
vg_shader.h
@@
-184,7
+184,7
@@
VG_STATIC void vg_shaders_compile(void)
vg_shader *shader = vg_shaders.shaders[i];
if( !vg_shader_compile( shader ) )
vg_shader *shader = vg_shaders.shaders[i];
if( !vg_shader_compile( shader ) )
- vg_fatal_e
xit_loop
( "Failed to compile shader" );
+ vg_fatal_e
rror
( "Failed to compile shader" );
}
}
}
}
@@
-203,7
+203,7
@@
VG_STATIC int vg_shaders_live_recompile(int argc, const char *argv[])
VG_STATIC void vg_shader_register( struct vg_shader *shader )
{
if( vg_shaders.count == vg_list_size(vg_shaders.shaders) )
VG_STATIC void vg_shader_register( struct vg_shader *shader )
{
if( vg_shaders.count == vg_list_size(vg_shaders.shaders) )
- vg_fatal_e
xit_loop
( "Too many shaders" );
+ vg_fatal_e
rror
( "Too many shaders" );
shader->compiled = 0;
shader->id = 0; /* TODO: make this an error shader */
shader->compiled = 0;
shader->id = 0; /* TODO: make this an error shader */