+ strcpy( path, "../../" );
+ strcat( path, shader->fs.orig_file );
+ char *fragment_src = stb_include_file( path, "", "../../shaders", error );
+
+ if( !vertex_src || !fragment_src ){
+ const char *errstr = "Could not find shader source files (%s)\n";
+ if( shader->compiled ){
+ vg_warn( errstr, shader->vs.orig_file );
+ free( vertex_src );
+ free( fragment_src );
+ return 1;
+ }
+ else{
+ vg_error( errstr, shader->vs.orig_file );
+ free( vertex_src );
+ free( fragment_src );
+ return 0;
+ }