- strcpy( path, shader->fs.orig_file );
- afs = stb_include_file( path, "", "../../shaders", error );
+ strcpy( path, "../../" );
+ strcat( path, shader->vs.orig_file );
+ char *vertex_src = stb_include_file( path, "", "../../shaders", error );
+
+ strcpy( path, "../../" );
+ strcat( path, shader->fs.orig_file );
+ char *fragment_src = stb_include_file( path, "", "../../shaders", error );