- SDL_CreateThread( vg_loader_thread, "Loader thread", NULL );
-}
-
-/* this is maybe probably unused now */
-VG_STATIC void vg_free_libc_malloced( void *data )
-{
- free( data );
-}
-
-VG_STATIC void vg_loader_push_free_step( struct loader_free_step step )
-{
- if( vg_loader.step_count == vg_list_size(vg_loader.step_buffer) )
- vg_fatal_exit_loop( "Too many free steps" );
-
- vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;