{
if( ev->type == SDL_CONTROLLERDEVICEADDED ){
int is_controller = SDL_IsGameController( ev->cdevice.which );
{
if( ev->type == SDL_CONTROLLERDEVICEADDED ){
int is_controller = SDL_IsGameController( ev->cdevice.which );
{
for( int i=0; i<VG_MAX_CONTROLLERS; i++ ){
struct vg_controller *controller = &vg_input.controllers[i];
{
for( int i=0; i<VG_MAX_CONTROLLERS; i++ ){
struct vg_controller *controller = &vg_input.controllers[i];