- return NULL;
-}
-
-struct input_en
-{
- enum input_type type;
-
- const char *alias;
- int id;
-}
-vg_all_bindable_inputs[] =
-{
- {k_input_type_keyboard_key, "space", SDLK_SPACE},
- {k_input_type_keyboard_key, ";", SDLK_SEMICOLON},
- {k_input_type_keyboard_key, "-", SDLK_MINUS},
- {k_input_type_keyboard_key, ".", SDLK_PERIOD},
- {k_input_type_keyboard_key, ",", SDLK_COMMA},
- {k_input_type_keyboard_key, "=", SDLK_EQUALS},
- {k_input_type_keyboard_key, "[", SDLK_LEFTBRACKET},
- {k_input_type_keyboard_key, "]", SDLK_RIGHTBRACKET},
- {k_input_type_keyboard_key, "left", SDLK_LEFT},
- {k_input_type_keyboard_key, "right", SDLK_RIGHT},
- {k_input_type_keyboard_key, "up", SDLK_UP},
- {k_input_type_keyboard_key, "down", SDLK_DOWN},
- {k_input_type_keyboard_key, "shift", SDLK_LSHIFT},
- {k_input_type_keyboard_key, "control", SDLK_LCTRL},
- {k_input_type_keyboard_key, "\2enter", SDLK_RETURN},
- {k_input_type_keyboard_key, "\2escape", SDLK_ESCAPE },
-
- {k_input_type_gamepad_axis, "gp-lt", SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {k_input_type_gamepad_axis, "gp-rt", SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- {k_input_type_gamepad_axis, "gp-ls-h", SDL_CONTROLLER_AXIS_LEFTX},
- {k_input_type_gamepad_axis, "gp-ls-v", SDL_CONTROLLER_AXIS_LEFTY},
- {k_input_type_gamepad_axis, "gp-rs-h", SDL_CONTROLLER_AXIS_RIGHTX},
- {k_input_type_gamepad_axis, "gp-rs-v", SDL_CONTROLLER_AXIS_RIGHTY},
-
- {k_input_type_gamepad_button, "gp-a", SDL_CONTROLLER_BUTTON_A},
- {k_input_type_gamepad_button, "gp-b", SDL_CONTROLLER_BUTTON_B},
- {k_input_type_gamepad_button, "gp-x", SDL_CONTROLLER_BUTTON_X},
- {k_input_type_gamepad_button, "gp-y", SDL_CONTROLLER_BUTTON_Y},
- {k_input_type_gamepad_button, "gp-rb", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {k_input_type_gamepad_button, "gp-lb", SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {k_input_type_gamepad_button, "gp-rs", SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {k_input_type_gamepad_button, "gp-ls", SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {k_input_type_gamepad_button, "gp-dpad-down", SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {k_input_type_gamepad_button, "gp-dpad-left", SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {k_input_type_gamepad_button,"gp-dpad-right",SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {k_input_type_gamepad_button, "gp-dpad-up", SDL_CONTROLLER_BUTTON_DPAD_UP},
- {k_input_type_gamepad_button, "\2gp-menu", SDL_CONTROLLER_BUTTON_BACK}
-};
-
-VG_STATIC const char *vg_input_to_str( u32 input, enum input_type input_type )
-{
- if( input == -1 )
- return NULL;