+VG_STATIC void vg_rebind_input_cmd_poll( int argc, const char *argv[] )
+{
+ if( argc == 0 )
+ return;
+
+ const char *str_bind_name = argv[0];
+
+ if( argc == 1 )
+ {
+ for( u32 i=0; i<vg_input.named_input_count; i++ )
+ {
+ struct input_binding *bind = &vg_input.named_inputs[i];
+ console_suggest_score_text( bind->name, argv[argc-1], 0 );
+ }
+ }
+
+ else if( argc == 2 )
+ {
+ for( int i=0; i<vg_list_size(vg_all_bindable_inputs); i++ )
+ {
+ struct input_en *desc = &vg_all_bindable_inputs[i];
+ console_suggest_score_text( desc->alias, argv[argc-1], 0 );
+ }
+ }
+}
+