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[carveJwlIkooP6JGAAIwe30JlM.git]
/
vg_config.h
diff --git
a/vg_config.h
b/vg_config.h
index e24699e5a25f894f5147a00cb8a0e565f1d773f6..b812ef20a7ed24f92340af86742ced7ea10c9dc5 100644
(file)
--- a/
vg_config.h
+++ b/
vg_config.h
@@
-17,7
+17,8
@@
static struct button_binding vg_button_binds[] =
{ .name = "down", .bind = GLFW_KEY_F },
{ .name = "yawl", .bind = GLFW_KEY_Q },
{ .name = "yawr", .bind = GLFW_KEY_E },
{ .name = "down", .bind = GLFW_KEY_F },
{ .name = "yawl", .bind = GLFW_KEY_Q },
{ .name = "yawr", .bind = GLFW_KEY_E },
- { .name = "push", .bind = GLFW_KEY_T }
+ { .name = "push", .bind = GLFW_KEY_T },
+ { .name = "menu", .bind = GLFW_KEY_ESCAPE }
};
static struct button_binding vg_controller_binds[] =
};
static struct button_binding vg_controller_binds[] =
@@
-25,7
+26,8
@@
static struct button_binding vg_controller_binds[] =
{ "jump", GLFW_GAMEPAD_BUTTON_A },
{ "break", GLFW_GAMEPAD_BUTTON_B },
{ "switchmode", GLFW_GAMEPAD_BUTTON_Y },
{ "jump", GLFW_GAMEPAD_BUTTON_A },
{ "break", GLFW_GAMEPAD_BUTTON_B },
{ "switchmode", GLFW_GAMEPAD_BUTTON_Y },
- { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }
+ { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "menu", GLFW_GAMEPAD_BUTTON_BACK }
};
static struct axis_binding vg_axis_binds[] =
};
static struct axis_binding vg_axis_binds[] =