+ { .name = "push", .bind = GLFW_KEY_T },
+ { .name = "menu", .bind = GLFW_KEY_ESCAPE }
+};
+
+VG_STATIC struct button_binding vg_controller_binds[] =
+{
+ { "jump", GLFW_GAMEPAD_BUTTON_A },
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+ { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "menu", GLFW_GAMEPAD_BUTTON_BACK }