+ { .name = "push", .bind = GLFW_KEY_T }
+};
+
+static struct button_binding vg_controller_binds[] =
+{
+ { "push", GLFW_GAMEPAD_BUTTON_A },
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+ { "jump", GLFW_GAMEPAD_BUTTON_X }