+ { .name = "jump", .bind = GLFW_KEY_SPACE },
+ { .name = "kbdwalk/push", .bind = GLFW_KEY_LEFT_SHIFT },
+ { .name = "switchmode", .bind = GLFW_KEY_E },
+ { .name = "menu", .bind = GLFW_KEY_ESCAPE }
+};
+
+VG_STATIC struct button_binding vg_controller_binds[] =
+{
+ { "jump", GLFW_GAMEPAD_BUTTON_A },
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+ { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "menu", GLFW_GAMEPAD_BUTTON_BACK }