- const float vs = 100.0f;
- float doppler = (vs+v3_dot(delta,vg_audio.listener_velocity))/vs;
- doppler = vg_clampf( doppler, 0.6f, 1.4f );
-
- if( fabsf(doppler-1.0f) > 0.01f )
- frame_samplerate *= doppler;
+ float dv = v3_dot(delta,vg_audio.internal_listener_velocity);
+ float doppler = (vs+dv)/vs;
+ doppler = vg_clampf( doppler, 0.6f, 1.4f );
+
+ if( fabsf(doppler-1.0f) > 0.01f )
+ frame_samplerate *= doppler;
+ }
+ }
+
+ if( !vg_validf( framevol_l ) ||
+ !vg_validf( framevol_r ) ||
+ !vg_validf( frame_samplerate ) ){
+ vg_fatal_error( "Invalid sampling conditions.\n"
+ "This crash is to protect your ears.\n"
+ " channel: %p (%s)\n"
+ " sample_rate: %f\n"
+ " volume: L%f R%f\n"
+ " listener: %.2f %.2f %.2f [%.2f %.2f %.2f]\n",
+ ch, ch->name, frame_samplerate,
+ framevol_l, framevol_r,
+ vg_audio.internal_listener_pos[0],
+ vg_audio.internal_listener_pos[1],
+ vg_audio.internal_listener_pos[2],
+ vg_audio.internal_listener_ears[0],
+ vg_audio.internal_listener_ears[1],
+ vg_audio.internal_listener_ears[2]
+ );