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add bool type to shader compiler
[vg.git]
/
vg.h
diff --git
a/vg.h
b/vg.h
index 132f338275933833d2a0545e6c1dfd3cb5376b9f..f839f02e60e1848573d68c6a52df6467cd64ad36 100644
(file)
--- a/
vg.h
+++ b/
vg.h
@@
-313,7
+313,7
@@
VG_STATIC void _vg_process_events(void)
if( vg_console.enabled &&
(vg_ui.focused_control_type != k_ui_control_modal) ){
if( event.key.keysym.sym == SDLK_ESCAPE ||
if( vg_console.enabled &&
(vg_ui.focused_control_type != k_ui_control_modal) ){
if( event.key.keysym.sym == SDLK_ESCAPE ||
- event.key.keysym.s
ym == SDLK_BACKQUOT
E ){
+ event.key.keysym.s
cancode == SDL_SCANCODE_GRAV
E ){
vg_console.enabled = 0;
ui_defocus_all();
}
vg_console.enabled = 0;
ui_defocus_all();
}
@@
-330,7
+330,7
@@
VG_STATIC void _vg_process_events(void)
}
}
else{
}
}
else{
- if( event.key.keysym.s
ym == SDLK_BACKQUOT
E ){
+ if( event.key.keysym.s
cancode == SDL_SCANCODE_GRAV
E ){
vg_console.enabled = 1;
}
else {
vg_console.enabled = 1;
}
else {