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[vg.git]
/
vg.h
diff --git
a/vg.h
b/vg.h
index 3ac8fe809aa9c16c6995372336c1c3a8b40f2b6f..f6c5bb672566578023264c95afd256627a14a0fa 100644
(file)
--- a/
vg.h
+++ b/
vg.h
@@
-546,7
+546,11
@@
VG_STATIC void _vg_gameloop_render(void)
"samples: %d\n"
"iterations: %d (acc: %.3fms%%)\n"
"time: real(%.2f) delta(%.2f) rate(%.2f)\n"
"samples: %d\n"
"iterations: %d (acc: %.3fms%%)\n"
"time: real(%.2f) delta(%.2f) rate(%.2f)\n"
+#ifdef _WIN32
" extrap(%.2f) frame(%.2f) spin( %llu )\n",
" extrap(%.2f) frame(%.2f) spin( %llu )\n",
+#else
+ " extrap(%.2f) frame(%.2f) spin( %lu )\n",
+#endif
vg.window_x, vg.window_y,
frame_target, (1.0f/(float)frame_target)*1000.0f,
vg.samples,
vg.window_x, vg.window_y,
frame_target, (1.0f/(float)frame_target)*1000.0f,
vg.samples,
@@
-754,8
+758,8
@@
VG_STATIC void _vg_init_window( const char *window_name )
mode_index = 0;
#ifdef VG_DEVWINDOW
mode_index = 0;
#ifdef VG_DEVWINDOW
- vg.window_x = 1
0
00;
- vg.window_y =
8
00;
+ vg.window_x = 1
6
00;
+ vg.window_y =
10
00;
#else
SDL_DisplayMode video_mode;
#else
SDL_DisplayMode video_mode;