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getting stuff working on windows again
[vg.git]
/
vg.h
diff --git
a/vg.h
b/vg.h
index 62651c0277e9a249d6364d5fbdf760db61c6383b..6aeadc9a0032a8c678d2a052bc750f134afae1e8 100644
(file)
--- a/
vg.h
+++ b/
vg.h
@@
-52,6
+52,8
@@
#ifndef VG_HEADER_H
#define VG_HEADER_H
#ifndef VG_HEADER_H
#define VG_HEADER_H
+ const char *vg_get_basepath(void);
+
#include "vg_platform.h"
#include "vg_mem.h"
#include "vg_platform.h"
#include "vg_mem.h"
@@
-86,7
+88,7
@@
VG_STATIC void vg_print_backtrace(void)
#ifdef VG_GAME
#include "dep/glad/glad.h"
#ifdef VG_GAME
#include "dep/glad/glad.h"
- #include "
submodules/SDL
/include/SDL.h"
+ #include "
dep/sdl
/include/SDL.h"
#include "vg_stdint.h"
void vg_register_exit( void( *funcptr )(void), const char *name );
#include "vg_stdint.h"
void vg_register_exit( void( *funcptr )(void), const char *name );
@@
-95,7
+97,6
@@
VG_STATIC void vg_print_backtrace(void)
#include "vg_io.h"
#include "vg_log.h"
#include "vg_steam.h"
#include "vg_io.h"
#include "vg_log.h"
#include "vg_steam.h"
- #include <setjmp.h>
//#define VG_SYNC_DEBUG
#ifdef VG_SYNC_DEBUG
//#define VG_SYNC_DEBUG
#ifdef VG_SYNC_DEBUG
@@
-200,6
+201,9
@@
struct vg{
float loader_ring;
}
VG_STATIC vg = { .time_rate = 1.0 };
float loader_ring;
}
VG_STATIC vg = { .time_rate = 1.0 };
+const char *vg_get_basepath(void){
+ return vg.base_path;
+}
enum vg_thread_purpose
{
enum vg_thread_purpose
{
@@
-458,6
+462,9
@@
VG_STATIC void _vg_gameloop_render(void)
}
else vg_gui();
}
else vg_gui();
+ /* vg tools */
+ audio_debug_ui( vg.pv );
+
ui_postrender();
#if 0
ui_begin( vg.window_x, vg.window_y );
ui_postrender();
#if 0
ui_begin( vg.window_x, vg.window_y );
@@
-505,7
+512,6
@@
VG_STATIC void _vg_gameloop_render(void)
}
/* FIXME */
}
/* FIXME */
- audio_debug_ui( vg.pv );
vg_gui();
ui_resolve();
vg_gui();
ui_resolve();