-#if defined(__linux__) || defined(__APPLE__)
-// The 32-bit version of gcc has the alignment requirement for u64 and double set to
-// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
-// The 64-bit version of gcc has the alignment requirement for these types set to
-// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
-// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #define VALVE_CALLBACK_PACK_SMALL
-#else
- #define VALVE_CALLBACK_PACK_LARGE
-#endif
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#else
- #error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
-#endif
-
-// Types
-typedef void ISteamFriends;
-typedef void ISteamUserStats;
-typedef void ISteamUtils;
-typedef void ISteamUser;
-typedef void ISteamNetworking;
-
-typedef i32 HSteamPipe;
-typedef i32 HSteamUser;
-
-typedef int E_iCallBack_t;
-
-typedef u32 SNetSocket_t; // CreateP2PConnectionSocket()
-typedef u32 SNetListenSocket_t; // CreateListenSocket()
-
-typedef u64 u64_steamid;
-typedef u64 SteamAPICall_t;
-
-enum { k_iSteamUserCallbacks = 100 };
-enum { k_iSteamGameServerCallbacks = 200 };
-enum { k_iSteamFriendsCallbacks = 300 };
-enum { k_iSteamBillingCallbacks = 400 };
-enum { k_iSteamMatchmakingCallbacks = 500 };
-enum { k_iSteamContentServerCallbacks = 600 };
-enum { k_iSteamUtilsCallbacks = 700 };
-enum { k_iClientFriendsCallbacks = 800 };
-enum { k_iClientUserCallbacks = 900 };
-enum { k_iSteamAppsCallbacks = 1000 };
-enum { k_iSteamUserStatsCallbacks = 1100 };
-enum { k_iSteamNetworkingCallbacks = 1200 };
-enum { k_iSteamNetworkingSocketsCallbacks = 1220 };
-enum { k_iSteamNetworkingMessagesCallbacks = 1250 };
-enum { k_iSteamNetworkingUtilsCallbacks = 1280 };
-enum { k_iClientRemoteStorageCallbacks = 1300 };
-enum { k_iClientDepotBuilderCallbacks = 1400 };
-enum { k_iSteamGameServerItemsCallbacks = 1500 };
-enum { k_iClientUtilsCallbacks = 1600 };
-enum { k_iSteamGameCoordinatorCallbacks = 1700 };
-enum { k_iSteamGameServerStatsCallbacks = 1800 };
-enum { k_iSteam2AsyncCallbacks = 1900 };
-enum { k_iSteamGameStatsCallbacks = 2000 };
-enum { k_iClientHTTPCallbacks = 2100 };
-enum { k_iClientScreenshotsCallbacks = 2200 };
-enum { k_iSteamScreenshotsCallbacks = 2300 };
-enum { k_iClientAudioCallbacks = 2400 };
-enum { k_iClientUnifiedMessagesCallbacks = 2500 };
-enum { k_iSteamStreamLauncherCallbacks = 2600 };
-enum { k_iClientControllerCallbacks = 2700 };
-enum { k_iSteamControllerCallbacks = 2800 };
-enum { k_iClientParentalSettingsCallbacks = 2900 };
-enum { k_iClientDeviceAuthCallbacks = 3000 };
-enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
-enum { k_iClientMusicCallbacks = 3200 };
-enum { k_iClientRemoteClientManagerCallbacks = 3300 };
-enum { k_iClientUGCCallbacks = 3400 };
-enum { k_iSteamStreamClientCallbacks = 3500 };
-enum { k_IClientProductBuilderCallbacks = 3600 };
-enum { k_iClientShortcutsCallbacks = 3700 };
-enum { k_iClientRemoteControlManagerCallbacks = 3800 };
-enum { k_iSteamAppListCallbacks = 3900 };
-enum { k_iSteamMusicCallbacks = 4000 };
-enum { k_iSteamMusicRemoteCallbacks = 4100 };
-enum { k_iClientVRCallbacks = 4200 };
-enum { k_iClientGameNotificationCallbacks = 4300 };
-enum { k_iSteamGameNotificationCallbacks = 4400 };
-enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
-enum { k_iClientVideoCallbacks = 4600 };
-enum { k_iClientInventoryCallbacks = 4700 };
-enum { k_iClientBluetoothManagerCallbacks = 4800 };
-enum { k_iClientSharedConnectionCallbacks = 4900 };
-enum { k_ISteamParentalSettingsCallbacks = 5000 };
-enum { k_iClientShaderCallbacks = 5100 };
-enum { k_iSteamGameSearchCallbacks = 5200 };
-enum { k_iSteamPartiesCallbacks = 5300 };
-enum { k_iClientPartiesCallbacks = 5400 };
-enum { k_iSteamSTARCallbacks = 5500 };
-enum { k_iClientSTARCallbacks = 5600 };
-enum { k_iSteamRemotePlayCallbacks = 5700 };
-enum { k_iClientCompatCallbacks = 5800 };
-enum { k_iSteamChatCallbacks = 5900 };
-
-// General result codes
-typedef enum EResult
-{
- k_EResultNone = 0, // no result
- k_EResultOK = 1, // success
- k_EResultFail = 2, // generic failure
- k_EResultNoConnection = 3, // no/failed network connection
-// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
- k_EResultInvalidPassword = 5, // password/ticket is invalid
- k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
- k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
- k_EResultInvalidParam = 8, // a parameter is incorrect
- k_EResultFileNotFound = 9, // file was not found
- k_EResultBusy = 10, // called method busy - action not taken
- k_EResultInvalidState = 11, // called object was in an invalid state
- k_EResultInvalidName = 12, // name is invalid
- k_EResultInvalidEmail = 13, // email is invalid
- k_EResultDuplicateName = 14, // name is not unique
- k_EResultAccessDenied = 15, // access is denied
- k_EResultTimeout = 16, // operation timed out
- k_EResultBanned = 17, // VAC2 banned
- k_EResultAccountNotFound = 18, // account not found
- k_EResultInvalidSteamID = 19, // steamID is invalid
- k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
- k_EResultNotLoggedOn = 21, // The user is not logged on
- k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
- k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
- k_EResultInsufficientPrivilege = 24, // Insufficient privilege
- k_EResultLimitExceeded = 25, // Too much of a good thing
- k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
- k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
- k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
- k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
- k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
- k_EResultIPNotFound = 31, // IP address not found
- k_EResultPersistFailed = 32, // failed to write change to the data store
- k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
- k_EResultLogonSessionReplaced = 34,
- k_EResultConnectFailed = 35,
- k_EResultHandshakeFailed = 36,
- k_EResultIOFailure = 37,
- k_EResultRemoteDisconnect = 38,
- k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
- k_EResultBlocked = 40, // a user didn't allow it
- k_EResultIgnored = 41, // target is ignoring sender
- k_EResultNoMatch = 42, // nothing matching the request found
- k_EResultAccountDisabled = 43,
- k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
- k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
- k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
- k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
- k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
- k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
- k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
- k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
- k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
- k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
- k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
- k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
- k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
- k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
- k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
- k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
- k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
- k_EResultIllegalPassword = 61, // The requested new password is not legal
- k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
- k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
- k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
- k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
- k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
- k_EResultHardwareNotCapableOfIPT = 67, //
- k_EResultIPTInitError = 68, //
- k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
- k_EResultFacebookQueryError = 70, // Facebook query returned an error
- k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
- k_EResultIPLoginRestrictionFailed = 72,
- k_EResultAccountLockedDown = 73,
- k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
- k_EResultNoMatchingURL = 75,
- k_EResultBadResponse = 76, // parse failure, missing field, etc.
- k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
- k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
- k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
- k_EResultDisabled = 80, // The requested service has been configured to be unavailable
- k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
- k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
- k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
- k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
- k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
- k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
- k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
- k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
- k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
- k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
- k_EResultNotModified = 91, // data not modified
- k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
- k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
- k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
- k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
- k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
- k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
- k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
- k_EResultEmailSendFailure = 99, // Cannot send an email
- k_EResultNotSettled = 100, // Can't perform operation till payment has settled
- k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
- k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
- k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
- k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid
- k_EResultIPBanned = 105, // the ip address has been banned from taking this action
- k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use
- k_EResultInsufficientFunds = 107, // user doesn't have enough wallet funds to complete the action
- k_EResultTooManyPending = 108, // There are too many of this thing pending already
- k_EResultNoSiteLicensesFound = 109, // No site licenses found
- k_EResultWGNetworkSendExceeded = 110, // the WG couldn't send a response because we exceeded max network send size
- k_EResultAccountNotFriends = 111, // the user is not mutually friends
- k_EResultLimitedUserAccount = 112, // the user is limited
- k_EResultCantRemoveItem = 113, // item can't be removed
- k_EResultAccountDeleted = 114, // account has been deleted
- k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled
- k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets)
- k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation.
- k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login
- k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere
- k_EResultSteamRealmMismatch = 120, // The user's realm does not match the realm of the requested resource
- k_EResultInvalidSignature = 121, // signature check did not match
- k_EResultParseFailure = 122, // Failed to parse input
- k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
-} EResult;
-
-// Structures
-typedef struct {
- u32 m_u32;
- u64 m_u64;
- u16 m_u16;
- double m_d;
-} ValvePackingSentinel_t;
-
-typedef struct {
-
- HSteamUser m_hSteamUser; // Specific user to whom this callback applies.
- int m_iCallback; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.)
- u8 *m_pubParam; // Points to the callback structure
- int m_cubParam; // Size of the data pointed to by m_pubParam
-
-} CallbackMsg_t;
-
-typedef struct {
-
- SteamAPICall_t m_hAsyncCall;
- int m_iCallback;
- u32 m_cubParam;
-
-} SteamAPICallCompleted_t;
-
-// Steam universes. Each universe is a self-contained Steam instance.
-typedef enum {
- k_EUniverseInvalid = 0,
- k_EUniversePublic = 1,
- k_EUniverseBeta = 2,
- k_EUniverseInternal = 3,
- k_EUniverseDev = 4,
- // k_EUniverseRC = 5, // no such universe anymore
- k_EUniverseMax
-} EUniverse_t;
-
-typedef struct
-{
- // 64 bits total
- union {
- struct SteamIDComponent_t
- {
-#ifdef VALVE_BIG_ENDIAN
- EUniverse_t m_EUniverse : 8; // universe this account belongs to
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- u32 m_unAccountID : 32; // unique account identifier
-#else
- u32 m_unAccountID : 32; // unique account identifier
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- EUniverse_t m_EUniverse : 8; // universe this account belongs to
-#endif
- } m_comp;
-
- u64 m_unAll64Bits;
- };
-} CSteamID;
-
-typedef struct GameID_t
-{
-#ifdef VALVE_BIG_ENDIAN
- unsigned int m_nModID : 32;
- unsigned int m_nType : 8;
- unsigned int m_nAppID : 24;
-#else
- unsigned int m_nAppID : 24;
- unsigned int m_nType : 8;
- unsigned int m_nModID : 32;
-#endif
-} CGameID;
-
-#define SW_CBID_SteamAPICallCompleted (k_iSteamUtilsCallbacks + 3)
-
-typedef enum ESteamAPICallFailure
-{
- k_ESteamAPICallFailureNone = -1, // no failure
- k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
- k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
- // SteamServersDisconnected_t callback will be sent around the same time
- // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
- k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
- k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
-} ESteamAPICallFailure;
-
-typedef u64 UGCHandle_t;
-typedef u64 PublishedFileUpdateHandle_t;
-typedef u64 PublishedFileId_t;
-const PublishedFileId_t k_PublishedFileIdInvalid = 0;
-const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
-const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
-
-// Handle for writing to Steam Cloud
-typedef u64 UGCFileWriteStreamHandle_t;
-
-// size limit on stat or achievement name (UTF-8 encoded)
-enum { k_cchStatNameMax = 128 };
-
-// maximum number of bytes for a leaderboard name (UTF-8 encoded)
-enum { k_cchLeaderboardNameMax = 128 };
-
-// maximum number of details i32's storable for a single leaderboard entry
-enum { k_cLeaderboardDetailsMax = 64 };
-
-// handle to a single leaderboard
-typedef u64 SteamLeaderboard_t;
-
-// handle to a set of downloaded entries in a leaderboard
-typedef u64 SteamLeaderboardEntries_t;
-
-// type of data request, when downloading leaderboard entries
-typedef enum ELeaderboardDataRequest
-{
- k_ELeaderboardDataRequestGlobal = 0,
- k_ELeaderboardDataRequestGlobalAroundUser = 1,
- k_ELeaderboardDataRequestFriends = 2,
- k_ELeaderboardDataRequestUsers = 3
-} ELeaderboardDataRequest;
-
-// the sort order of a leaderboard
-typedef enum ELeaderboardSortMethod
-{
- k_ELeaderboardSortMethodNone = 0,
- k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
- k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
-} ELeaderboardSortMethod;
-
-// the display type (used by the Steam Community web site) for a leaderboard
-typedef enum ELeaderboardDisplayType
-{
- k_ELeaderboardDisplayTypeNone = 0,
- k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
- k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
- k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
-} ELeaderboardDisplayType;
-
-typedef enum ELeaderboardUploadScoreMethod
-{
- k_ELeaderboardUploadScoreMethodNone = 0,
- k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
- k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
-} ELeaderboardUploadScoreMethod;
-
-// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
-typedef struct LeaderboardEntry_t
-{
- CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
- i32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
- i32 m_nScore; // score as set in the leaderboard
- i32 m_cDetails; // number of i32 details available for this entry
- UGCHandle_t m_hUGC; // handle for UGC attached to the entry
-} LeaderboardEntry_t;
-
-//-----------------------------------------------------------------------------
-// Purpose: called when the latests stats and achievements have been received
-// from the server
-//-----------------------------------------------------------------------------
-typedef struct UserStatsReceived_t
-{
- u64 m_nGameID; // Game these stats are for
- EResult m_eResult; // Success / error fetching the stats
- CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
-} UserStatsReceived_t;
-#define SW_CBID_UserStatsReceived (k_iSteamUserStatsCallbacks + 1)
-
-//-----------------------------------------------------------------------------
-// Purpose: result of a request to store the user stats for a game
-//-----------------------------------------------------------------------------
-typedef struct UserStatsStored_t
-{
- u64 m_nGameID; // Game these stats are for
- EResult m_eResult; // success / error
-} UserStatsStored_t;
-#define SW_CBID_UserStatsStored (k_iSteamUserStatsCallbacks + 2)
-
-//-----------------------------------------------------------------------------
-// Purpose: result of a request to store the achievements for a game, or an
-// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
-// are zero, that means the achievement has been fully unlocked.
-//-----------------------------------------------------------------------------
-typedef struct UserAchievementStored_t
-{
- u64 m_nGameID; // Game this is for
- int m_bGroupAchievement; // if this is a "group" achievement
- char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
- u32 m_nCurProgress; // current progress towards the achievement
- u32 m_nMaxProgress; // "out of" this many
-} UserAchievementStored_t;
-#define SW_CBID_UserAchievementStored (k_iSteamUserStatsCallbacks + 3)
-
-//-----------------------------------------------------------------------------
-// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
-// use CCallResult<> to map this async result to a member function
-//-----------------------------------------------------------------------------
-typedef struct LeaderboardFindResult_t
-{
- SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
- u8 m_bLeaderboardFound; // 0 if no leaderboard found
-} LeaderboardFindResult_t;
-#define SW_CBID_LeaderboardFindResult (k_iSteamUserStatsCallbacks + 4)
-
-//-----------------------------------------------------------------------------
-// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
-// use CCallResult<> to map this async result to a member function
-//-----------------------------------------------------------------------------
-typedef struct LeaderboardScoresDownloaded_t
-{
- SteamLeaderboard_t m_hSteamLeaderboard;
- SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
- int m_cEntryCount; // the number of entries downloaded
-} LeaderboardScoresDownloaded_t;
-#define SW_CBID_LeaderboardScoresDownloaded (k_iSteamUserStatsCallbacks + 5)
-
-//-----------------------------------------------------------------------------
-// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
-// use CCallResult<> to map this async result to a member function
-//-----------------------------------------------------------------------------
-typedef struct LeaderboardScoreUploaded_t
-{
- u8 m_bSuccess; // 1 if the call was successful
- SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
- i32 m_nScore; // the score that was attempted to set
- u8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
- int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
- int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
-} LeaderboardScoreUploaded_t;
-#define SW_CBID_LeaderboardScoreUploaded (k_iSteamUserStatsCallbacks + 6)
-
-typedef struct NumberOfCurrentPlayers_t
-{
- u8 m_bSuccess; // 1 if the call was successful
- i32 m_cPlayers; // Number of players currently playing
-} NumberOfCurrentPlayers_t;
-#define SW_CBID_NumberOfCurrentPlayers (k_iSteamUserStatsCallbacks + 7)
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback indicating that a user's stats have been unloaded.
-// Call RequestUserStats again to access stats for this user
-//-----------------------------------------------------------------------------
-typedef struct UserStatsUnloaded_t
-{
- CSteamID m_steamIDUser; // User whose stats have been unloaded
-} UserStatsUnloaded_t;
-#define SW_CBID_UserStatsUnloaded (k_iSteamUserStatsCallbacks + 8)
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback indicating that an achievement icon has been fetched
-//-----------------------------------------------------------------------------
-typedef struct UserAchievementIconFetched_t
-{
- CGameID m_nGameID; // Game this is for
- char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
- int m_bAchieved; // Is the icon for the achieved or not achieved version?
- int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
-} UserAchievementIconFetched_t;
-#define SW_CBID_UserAchievementIconFetched (k_iSteamUserStatsCallbacks + 9)
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback indicating that global achievement percentages are fetched
-//-----------------------------------------------------------------------------
-typedef struct GlobalAchievementPercentagesReady_t
-{
- u64 m_nGameID; // Game this is for
- EResult m_eResult; // Result of the operation
-} GlobalAchievementPercentagesReady_t;
-#define SW_CBID_GlobalAchievementPercentagesReady (k_iSteamUserStatsCallbacks + 10)
-
-//-----------------------------------------------------------------------------
-// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
-//-----------------------------------------------------------------------------
-typedef struct LeaderboardUGCSet_t
-{
- EResult m_eResult; // The result of the operation
- SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
-} LeaderboardUGCSet_t;
-#define SW_CBID_LeaderboardUGCSet (k_iSteamUserStatsCallbacks + 11)
-
-//-----------------------------------------------------------------------------
-// Purpose: callback indicating that PS3 trophies have been installed
-//-----------------------------------------------------------------------------
-typedef struct PS3TrophiesInstalled_t
-{
- u64 m_nGameID; // Game these stats are for
- EResult m_eResult; // The result of the operation
- u64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
-
-} PS3TrophiesInstalled_t;
-#define SW_CBID_TrophiesInstalled (k_iSteamUserStatsCallbacks + 12)
-
-//-----------------------------------------------------------------------------
-// Purpose: callback indicating global stats have been received.
-// Returned as a result of RequestGlobalStats()
-//-----------------------------------------------------------------------------
-typedef struct GlobalStatsReceived_t
-{
- u64 m_nGameID; // Game global stats were requested for
- EResult m_eResult; // The result of the request
-} GlobalStatsReceived_t;
-#define SW_CBID_GlobalStatsReceived (k_iSteamUserStatsCallbacks + 12)
-
-#pragma pack( pop )
-
-// API
-void SteamAPI_Shutdown();
-int SteamAPI_Init();
-int SteamAPI_RestartAppIfNecessary( u32 unOwnAppID );
-
-void SteamAPI_ManualDispatch_Init();
-void SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe );
-int SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg );
-void SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe );
-int SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, int *pbFailed );
-void SteamAPI_ReleaseCurrentThreadMemory();
-
-int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self, const char *pchName );
-
-ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason( ISteamUtils* self, SteamAPICall_t hSteamAPICall );
-
-// Friends
-char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends *self );
-const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends *self, u64_steamid steamIDFriend );
-u64_steamid SteamAPI_ISteamUser_GetSteamID( ISteamUser *self );
-int SteamAPI_ISteamFriends_GetSmallFriendAvatar( ISteamFriends *self, u64_steamid steamIDFriend ); // 32x32
-int SteamAPI_ISteamUtils_GetImageSize( ISteamUtils *self, int iImage, u32 *pnWidth, u32 *pnHeight );
-int SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils *self, int iImage, u8 *pubDest, int nDestBufferSize );
-
-// Leaderboards
-SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType );
-SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName );
-const char * SteamAPI_ISteamUserStats_GetLeaderboardName( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
-int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
-ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
-ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
-SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd );
-SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, CSteamID * prgUsers, int cUsers );
-int SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, i32 * pDetails, int cDetailsMax );
-SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, i32 nScore, const i32 * pScoreDetails, int cScoreDetailsCount );
-SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC );
-
-#define sw_get_image_size(...) SteamAPI_ISteamUtils_GetImageSize( steam_api_classes.utils, __VA_ARGS__ )
-#define sw_get_image_rgba(...) SteamAPI_ISteamUtils_GetImageRGBA( steam_api_classes.utils, __VA_ARGS__ )
-#define sw_get_small_friend_avatar(...) SteamAPI_ISteamFriends_GetSmallFriendAvatar( steam_api_classes.friends, __VA_ARGS__ )
-#define sw_get_steamid() SteamAPI_ISteamUser_GetSteamID( steam_api_classes.friends )
-#define sw_get_friend_persona_name(...) SteamAPI_ISteamFriends_GetFriendPersonaName( steam_api_classes.friends, __VA_ARGS__ )
-#define sw_get_persona_name() SteamAPI_ISteamFriends_GetPersonaName( steam_api_classes.friends )
-#define sw_find_leaderboard(...) SteamAPI_ISteamUserStats_FindLeaderboard( steam_api_classes.stats, __VA_ARGS__ );
-#define sw_get_leaderboard_name(...) SteamAPI_ISteamUserStats_GetLeaderboardName( steam_api_classes.stats, __VA_ARGS__ )
-#define sw_download_leaderboard_entries(...) SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( steam_api_classes.stats, __VA_ARGS__ )
-#define sw_get_downloaded_entry(...) SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( steam_api_classes.stats, __VA_ARGS__ )
-#define sw_upload_leaderboard_score(...) SteamAPI_ISteamUserStats_UploadLeaderboardScore( steam_api_classes.stats, __VA_ARGS__ )
-
-HSteamPipe SteamAPI_GetHSteamPipe();
-HSteamUser SteamAPI_GetHSteamUser();
-
-struct
-{
- ISteamFriends *friends;
- ISteamUser *user;
- ISteamUserStats *stats;
- ISteamNetworking *net;
- ISteamUtils *utils;
-
- HSteamPipe pipe;
-
- struct cached_player
- {
- u64_steamid id;
- GLuint avatar_texture; // tex_unkown.name
-
- struct cached_player *l, *r;
- }
- cached_players[20];
-
- struct cached_player *cache_head, *cache_tail;
-
- u32 cache_count;
-
-} steam_api_classes;
-
-static void _sw_cache_push( struct cached_player *player )
-{
- player->l = NULL;
- player->r = steam_api_classes.cache_head;
- if( steam_api_classes.cache_head ) steam_api_classes.cache_head->l = player;
- if( !steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player;
- steam_api_classes.cache_head = player;
- steam_api_classes.cache_count ++;
-}
-
-static void _sw_cache_evict( struct cached_player *player )
-{
- if( player == steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player->l;
- if( player == steam_api_classes.cache_head ) steam_api_classes.cache_head = player->r;
- if( player->l ) player->l->r = player->r;
- if( player->r ) player->r->l = player->l;
- steam_api_classes.cache_count --;
-}
-
-static void _sw_access_cache( struct cached_player *player )
-{
- _sw_cache_evict( player );
- _sw_cache_push( player );
-}
-
-static GLuint sw_get_player_image( u64_steamid usr )
-{
- // Look for player in cache
- for( int i = 0; i < steam_api_classes.cache_count; i ++ )
- {
- struct cached_player *player = &steam_api_classes.cached_players[i];
-
- if( player->id == usr )
- {
- _sw_access_cache( player );
- return player->avatar_texture;
- }
- }
-
- struct cached_player *dest;
-
- if( steam_api_classes.cache_count == vg_list_size( steam_api_classes.cached_players ) )
- {
- dest = steam_api_classes.cache_tail;
- _sw_access_cache( dest );
-
- // Delete previous before creating a new one
- glDeleteTextures( 1, &dest->avatar_texture );
- }
- else
- {
- dest = &steam_api_classes.cached_players[ steam_api_classes.cache_count ];
- _sw_cache_push( dest );
- }
-
- dest->id = usr;
- dest->avatar_texture = 0;
-
- // Upload new image
- u32 x = 32, y = 32;
- int steam_image;
-
- steam_image = sw_get_small_friend_avatar( usr );
- if( !steam_image )
- return 0;
-
- if( !sw_get_image_size( steam_image, &x, &y ) )
- return 0;
-
- u8 * img_buf = (u8 *)malloc( x * y * 4 );
-
- if( !sw_get_image_rgba(steam_image, img_buf, x * y * 4) )
- {
- free( img_buf );
- return 0;
- }
-
- glGenTextures( 1, &dest->avatar_texture );
- glBindTexture( GL_TEXTURE_2D, dest->avatar_texture );
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_buf );
- glGenerateMipmap( GL_TEXTURE_2D );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-
- free( img_buf );
-
- return dest->avatar_texture;
-}
-
-ISteamFriends *SteamAPI_SteamFriends_v017();
-ISteamUser *SteamAPI_SteamUser_v021();
-ISteamUserStats *SteamAPI_SteamUserStats_v012();
-ISteamNetworking *SteamAPI_SteamNetworking_v006();
-ISteamUtils *SteamAPI_SteamUtils_v010();
-
-static void sw_exit(void)
-{
- SteamAPI_Shutdown();
-}
-
-// Needs to be manually called by client unfortunately
-static void sw_free_opengl(void)
-{
- for( int i = 0; i < steam_api_classes.cache_count; i ++ )
- if( steam_api_classes.cached_players[i].avatar_texture )
- glDeleteTextures( 1, &steam_api_classes.cached_players[i].avatar_texture );
-}
-
-static int sw_init(void)
-{
- #if defined(VALVE_CALLBACK_PACK_SMALL)
- if( sizeof(ValvePackingSentinel_t) != 24 ){
- printf( "Struct packing error: ValvePackingSentinel_t expected 24 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
- return 0;
- }
- #else
- if( sizeof(ValvePackingSentinel_t) != 32 ){
- printf( "Struct packing error: ValvePackingSentinel_t expected 32 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
- return 0;
- }
- #endif
-
- vg_info( "Intializing steamworks\n" );
-
- if( SteamAPI_RestartAppIfNecessary( VG_STEAM_APPID ) == 1 )
- {
- vg_info( "Restarting app via steam\n" );
- return 0;
- }
-
- if( !SteamAPI_Init() )
- {
- vg_error( "Steamworks connection failed\n" );
- return 0;
- }
-
- SteamAPI_ManualDispatch_Init();
-
- steam_api_classes.friends = SteamAPI_SteamFriends_v017();
- steam_api_classes.user = SteamAPI_SteamUser_v021();
- steam_api_classes.stats = SteamAPI_SteamUserStats_v012();
- steam_api_classes.net = SteamAPI_SteamNetworking_v006();
- steam_api_classes.utils = SteamAPI_SteamUtils_v010();
-
- if( !steam_api_classes.friends || !steam_api_classes.user || !steam_api_classes.stats || !steam_api_classes.net || !steam_api_classes.utils )
- {
- vg_error( "Steamworks interface pointers failed. Steamworks DLL may be old\n" );
- SteamAPI_Shutdown();
- return 0;
- }
-
- steam_api_classes.pipe = SteamAPI_GetHSteamPipe();
- vg_success( "Steamworks API running\n" );
-
- vg_register_exit( &sw_exit, "SteamAPI" );
- return 1;
-}
-
-
-void (*sw_leaderboard_found)( LeaderboardFindResult_t *pCallback );
-void (*sw_leaderboard_downloaded)( LeaderboardScoresDownloaded_t *pCallback );
-
-static void sw_event_loop(void)
-{
- SteamAPI_ManualDispatch_RunFrame( steam_api_classes.pipe );
- CallbackMsg_t callback;
-
- while( SteamAPI_ManualDispatch_GetNextCallback( steam_api_classes.pipe, &callback ) )
- {
- vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback );
-
- // Check for dispatching API call results
- if( callback.m_iCallback == SW_CBID_SteamAPICallCompleted ){
-
- SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)callback.m_pubParam;
- void *pTmpCallResult = malloc( pCallCompleted->m_cubParam );
- int bFailed;
-
- if( SteamAPI_ManualDispatch_GetAPICallResult(
- steam_api_classes.pipe,
- pCallCompleted->m_hAsyncCall,
- pTmpCallResult,
- pCallCompleted->m_cubParam,
- pCallCompleted->m_iCallback,
- &bFailed )
- )
- {
- // Dispatch the call result to the registered handler(s) for the
- // call identified by pCallCompleted->m_hAsyncCall
-
- vg_info( "steamworks_event::api_call_completed( %lu )\n", pCallCompleted->m_hAsyncCall );
-
- switch( pCallCompleted->m_iCallback )
- {
- case SW_CBID_LeaderboardFindResult:
- if( sw_leaderboard_found ) sw_leaderboard_found( (LeaderboardFindResult_t*)pTmpCallResult );
- break;
- case SW_CBID_LeaderboardScoresDownloaded:
- if( sw_leaderboard_downloaded ) sw_leaderboard_downloaded( (LeaderboardScoresDownloaded_t*)pTmpCallResult );
- break;
- default:break;
- }
- }
- else
- {
- typedef enum ESteamAPICallFailure
- {
- k_ESteamAPICallFailureNone = -1, // no failure
- k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
- k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
- // SteamServersDisconnected_t callback will be sent around the same time
- // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
- k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
- k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
- } ESteamAPICallFailure;
-
- ESteamAPICallFailure fail_why =
- SteamAPI_ISteamUtils_GetAPICallFailureReason( steam_api_classes.utils, pCallCompleted->m_hAsyncCall );
-
- vg_error( "steamworks_event: error getting call result on %lu (code %d)\n", pCallCompleted->m_hAsyncCall, fail_why );
- }
-
- free( pTmpCallResult );
- }
- else
- {
- // Look at callback.m_iCallback to see what kind of callback it is,
- // and dispatch to appropriate handler(s)
- //void *data = callback.m_pubParam;
-
- switch( callback.m_iCallback )
- {
- default: break;
- }
- }
-
- SteamAPI_ManualDispatch_FreeLastCallback( steam_api_classes.pipe );
- }
-}
-
-static void sw_set_achievement( const char *vg_ach_name )
-{
- struct vg_achievement *ach = NULL;
-
- for( int i = 0; i < vg_list_size( vg_achievements ); i ++ )
- if( !strcmp( vg_ach_name, vg_achievements[i].name ) )
- ach = &vg_achievements[i];
-
- if( !ach->is_set )
- {
- SteamAPI_ISteamUserStats_SetAchievement( steam_api_classes.stats, vg_ach_name );
- ach->is_set = 1;
- vg_success( "Achievement set: '%s'\n", vg_ach_name );
- }
-}