SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
VG_STATIC void steam_set_achievement( const char *name )
{
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
VG_STATIC void steam_set_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
}
}
VG_STATIC void steam_clear_achievement( const char *name )
{
vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
}
}
VG_STATIC void steam_clear_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
u32 utf32_code = 0x00000000;
u32 i=0, j=0, utf32_byte_ct=0;
u32 utf32_code = 0x00000000;
u32 i=0, j=0, utf32_byte_ct=0;
utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
utf32_code <<= utf32_byte_ct*6;
}
}
utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
utf32_code <<= utf32_byte_ct*6;
}
}
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
vg_input.controller_should_use_trackpad_look = 0;
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
vg_input.controller_should_use_trackpad_look = 0;
vg_input.controller_should_use_trackpad_look = 1;
menu_display_controller = k_menu_controller_type_steam;
}
vg_input.controller_should_use_trackpad_look = 1;
menu_display_controller = k_menu_controller_type_steam;
}
menu_display_controller = k_menu_controller_type_steam_deck;
}
else if( type == k_ESteamInputType_PS3Controller ||
menu_display_controller = k_menu_controller_type_steam_deck;
}
else if( type == k_ESteamInputType_PS3Controller ||