+ if( steam_ready && steam_stats_ready ){
+ SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
+ }
+}
+
+VG_STATIC void steam_set_achievement( const char *name )
+{
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
+ vg_success( "Achievement set! '%s'\n", name );
+ }
+ else{
+ vg_warn( "Failed to set achievement: %s\n", name );
+ }
+ }
+ else{
+ vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
+ }
+}
+
+VG_STATIC void steam_clear_achievement( const char *name )
+{
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
+ vg_info( "Achievement cleared: '%s'\n", name );
+ }
+ else{
+ vg_warn( "Failed to clear achievement: %s\n", name );
+ }
+ }
+ else{
+ vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
+ }
+}
+
+
+VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
+{
+ vg_info( "Achievements: \n" );
+
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+ int set = 0;
+ const char *name = steam_achievement_names[i];
+
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, name, &set ) )
+ {
+ vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
+ }
+ else{
+ vg_warn( " Error while fetching achievement status '%s'\n", name );
+ }
+ }
+ }
+ else{
+ vg_warn( " Steam is not initialized, no results\n" );
+ }
+
+ return 0;
+}
+
+VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+{
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+ steam_clear_achievement( steam_achievement_names[i] );
+ }
+
+ steam_store_achievements();
+ }
+ else{
+ vg_warn( "steam is not initialized, cannot clear\n" );
+ }
+
+ return 0;
+}
+
+VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
+{
+ if( argc < 2 )
+ return 0;
+
+ if( strcmp( argv[0], "monkey_island" ) )
+ return 0;
+
+ steam_set_achievement( argv[1] );
+ steam_store_achievements();
+
+ return 0;
+}
+
+VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+{
+ UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
+
+ if( rec->m_eResult == k_EResultOK ){
+ vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
+ rec->m_steamIDUser );
+ steam_stats_ready = 1;
+ }
+ else{
+ vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
+ }
+}
+
+VG_STATIC ISteamInput *steam_hInput;
+
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+{
+ for( u32 k=2; k<4; k++ ){
+ if( !(char0 & (0x80 >> k)) )
+ return k;
+ }
+
+ return 0;
+}
+
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
+{
+ u8 *ustr = (u8 *)str;
+ u32 utf32_code = 0x00000000;
+ u32 i=0, j=0, utf32_byte_ct=0;
+
+ for(;i < length-1;){
+ if( ustr[i] == 0x00 )
+ break;
+
+ if( ustr[i] & 0x80 ){
+ if( utf32_byte_ct ){
+ utf32_byte_ct --;
+ utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+ if( !utf32_byte_ct ){
+ const char *match;
+ size_t chars = anyascii( utf32_code, &match );
+
+ for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
+ buf[ j++ ] = (u8)match[k];
+ }
+ }
+ }
+ else{
+ utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+ utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+ utf32_code <<= utf32_byte_ct*6;
+ }
+ }
+ else{
+ utf32_byte_ct = 0x00;
+ buf[j ++] = str[i];
+ }
+
+ i++;
+ }
+
+ buf[j] = 0x00;
+}
+
+VG_STATIC int steam_init(void)
+{
+ const char *username = NULL;
+