-
-static int steam_ready = 0;
-static void *hSteamNetworkingSockets,
- *hSteamUser;
-
-static HSteamPipe hSteamClientPipe;
-
-static void steam_init(void)
-{
-#ifdef SR_NETWORKED
- if( !SteamAPI_Init() )
- {
- vg_error( "Steamworks failed to initialize\n" );
- return;
- }
- steam_ready = 1;
-
- SteamAPI_ManualDispatch_Init();
- vg_success( "Steamworks API running\n" );
-
- /* Connect interfaces */
- hSteamClientPipe = SteamAPI_GetHSteamPipe();
- hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
- hSteamUser = SteamAPI_SteamUser();
-#endif
-}
-
-static void steam_update(void)
-{
- if( steam_ready )
- steamworks_event_loop( hSteamClientPipe );
-}
-
-static void steam_end(void)
-{
- if( steam_ready )
- {
- vg_info( "Shutting down\n..." );
- SteamAPI_Shutdown();
- }
-}
-
-#endif /* STEAM_H */
+#pragma once
+
+extern int steam_ready, steam_stats_ready;
+extern void *hSteamNetworkingSockets, *hSteamUser, *hSteamUserStats;
+extern char steam_username_at_startup[128];
+
+int steam_init(void);
+void steam_update(void);
+void steam_end(void);
+u32 str_utf8_collapse( const char *str, char *buf, u32 length );
+int steam_achievement_ccmd( int argc, char const *argv[] );
+void steam_print_all_achievements(void);
+void steam_clear_achievement( const char *name );
+void steam_set_achievement( const char *name );
+void steam_store_achievements(void);