-
-#ifndef STEAM_H
-#define STEAM_H
-
-#define VG_GAME
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_utils.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_auth.h"
-#include "vg/vg_steam_http.h"
-#include "vg/vg_steam_friends.h"
-#include "vg/vg_steam_user_stats.h"
-#include "submodules/anyascii/impl/c/anyascii.c"
-
-/*
- * We only want to use steamworks if building for the networked version,
- * theres not much point otherwise. We mainly want steamworks for setting
- * achievements etc.. so that includes our own server too.
- *
- * This file also wraps the functions and interfaces that we want to use to
- * make them a bit easier to read, since they are the flat API they have very
- * long names. in non-networked builds they will return default errors or do
- * nothing.
- */
-
-static char steam_username_at_startup[128];
-
-static void recv_steam_warning( int severity, const char *msg )
-{
- if( severity == 0 )
- vg_low( "%s\n", msg );
- else
- vg_info( "%s\n", msg );
-}
-
-static int steam_ready = 0,
- steam_stats_ready = 0;
-
-static void *hSteamNetworkingSockets,
- *hSteamUser;
-
-static ISteamUserStats *hSteamUserStats;
-static HSteamPipe hSteamClientPipe;
-
-static const char *steam_achievement_names[] =
-{
- "ALBERT", "MARC",
- "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
- "ROUTE_TO", "ROUTE_TC"
-};
-
-static void steam_store_achievements(void)
-{
- if( steam_ready && steam_stats_ready ){
- SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
- }
-}
-
-static void steam_set_achievement( const char *name )
-{
- if( steam_ready && steam_stats_ready ){
- if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
- vg_success( "Achievement set! '%s'\n", name );
- }
- else{
- vg_warn( "Failed to set achievement: %s\n", name );
- }
- }
- else{
- vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
- }
-}
-
-static void steam_clear_achievement( const char *name )
-{
- if( steam_ready && steam_stats_ready ){
- if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
- vg_info( "Achievement cleared: '%s'\n", name );
- }
- else{
- vg_warn( "Failed to clear achievement: %s\n", name );
- }
- }
- else{
- vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
- }
-}
-
-
-static void steam_print_all_achievements(void){
- vg_info( "Achievements: \n" );
-
- if( steam_ready && steam_stats_ready ){
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- steamapi_bool set = 0;
- const char *name = steam_achievement_names[i];
-
- if( SteamAPI_ISteamUserStats_GetAchievement(
- hSteamUserStats, name, &set ) )
- {
- vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
- }
- else{
- vg_warn( " Error while fetching achievement status '%s'\n", name );
- }
- }
- }
- else{
- vg_warn( " Steam is not initialized, no results\n" );
- }
-}
-
-static int steam_achievement_ccmd( int argc, char const *argv[] )
-{
- if( !(steam_ready && steam_stats_ready) ) return 1;
-
- if( argc == 1 ){
- if( !strcmp( argv[0], "list" ) ){
- steam_print_all_achievements();
- return 0;
- }
- else if( !strcmp( argv[0], "clearall" )){
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- steam_clear_achievement( steam_achievement_names[i] );
-
- steam_store_achievements();
- }
- }
-
- if( argc == 2 ){
- if( !strcmp( argv[0], "set" ) ){
- steam_set_achievement( argv[1] );
- steam_store_achievements();
- return 0;
- }
- else if( strcmp( argv[0], "clear" ) ){
- steam_clear_achievement( argv[1] );
- steam_store_achievements();
- return 0;
- }
- }
-
- return 1;
-}
-
-static void steam_on_recieve_current_stats( CallbackMsg_t *msg )
-{
- UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
-
- if( rec->m_eResult == k_EResultOK ){
- vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
- rec->m_steamIDUser );
- steam_stats_ready = 1;
- }
- else{
- vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
- }
-}
-
-static u32 utf8_byte0_byte_count( u8 char0 )
-{
- for( u32 k=2; k<4; k++ ){
- if( !(char0 & (0x80 >> k)) )
- return k;
- }
-
- return 0;
-}
-
-static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
- u8 *ustr = (u8 *)str;
- u32 utf32_code = 0x00000000;
- u32 i=0, j=0, utf32_byte_ct=0;
-
- for(;j < length-1;){
- if( ustr[i] == 0x00 )
- break;
-
- if( ustr[i] & 0x80 ){
- if( utf32_byte_ct ){
- utf32_byte_ct --;
- utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
-
- if( !utf32_byte_ct ){
- const char *match;
- size_t chars = anyascii( utf32_code, &match );
-
- for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
- buf[ j++ ] = (u8)match[k];
- }
- }
- }
- else{
- utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
- utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
- utf32_code <<= utf32_byte_ct*6;
- }
- }
- else{
- utf32_byte_ct = 0x00;
- buf[j ++] = str[i];
- }
-
- i++;
- }
-
- buf[j] = 0x00;
- return j;
-}
-
-static int steam_init(void){
- const char *username = "offline player";
-
-#ifdef SR_NETWORKED
- vg_info( "Initializing steamworks\n" );
-
- if( !SteamAPI_Init() ){
- printf("\n");
- vg_error( "Steamworks failed to initialize\n" );
- return 1;
- }
-
- steam_ready = 1;
-
- SteamAPI_ManualDispatch_Init();
-
- /* Connect interfaces */
- hSteamClientPipe = SteamAPI_GetHSteamPipe();
- hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
- hSteamUser = SteamAPI_SteamUser();
-
- ISteamUtils *utils = SteamAPI_SteamUtils();
- SteamAPI_ISteamUtils_SetWarningMessageHook( utils, recv_steam_warning );
-
- printf("\n");
- vg_success( "\nSteamworks API running\n" );
-
- ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
- username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends );
-
- /*
- * Request stats
- * --------------------------------------------------------
- */
- hSteamUserStats = SteamAPI_SteamUserStats();
- steam_register_callback( k_iUserStatsReceived,
- steam_on_recieve_current_stats );
-
- if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) )
- vg_warn( "No Steam Logon: Cannot request stats\n" );
-
-
- vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
-
-#endif
-
- /* TODO: On username update callback */
- str_utf8_collapse( username, steam_username_at_startup,
- vg_list_size(steam_username_at_startup) );
-
- return 1;
-}
-
-static void steam_update(void)
-{
- if( steam_ready ){
- steamworks_event_loop( hSteamClientPipe );
- }
-}
-
-static void steam_end(void)
-{
- if( steam_ready ){
- vg_info( "Shutting down\n..." );
- SteamAPI_Shutdown();
- }
-}
-
-#endif /* STEAM_H */