+VG_STATIC ISteamUserStats *hSteamUserStats;
+VG_STATIC HSteamPipe hSteamClientPipe;
+
+VG_STATIC const char *steam_achievement_names[] =
+{
+ "ALBERT", "MARC",
+ "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
+ "ROUTE_TO", "ROUTE_TC"
+};
+
+VG_STATIC void steam_store_achievements(void)
+{
+ if( steam_ready && steam_stats_ready ){
+ SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
+ }
+}
+
+VG_STATIC void steam_set_achievement( const char *name )
+{
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
+ vg_success( "Achievement set! '%s'\n", name );
+ }
+ else{
+ vg_warn( "Failed to set achievement: %s\n", name );
+ }
+ }
+ else{
+ vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
+ }
+}
+
+VG_STATIC void steam_clear_achievement( const char *name )
+{
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
+ vg_info( "Achievement cleared: '%s'\n", name );
+ }
+ else{
+ vg_warn( "Failed to clear achievement: %s\n", name );
+ }
+ }
+ else{
+ vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
+ }
+}
+
+
+VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
+{
+ vg_info( "Achievements: \n" );
+
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+ int set = 0;
+ const char *name = steam_achievement_names[i];
+
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, name, &set ) )
+ {
+ vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
+ }
+ else{
+ vg_warn( " Error while fetching achievement status '%s'\n", name );
+ }
+ }
+ }
+ else{
+ vg_warn( " Steam is not initialized, no results\n" );
+ }
+
+ return 0;
+}
+
+VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+{
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+ steam_clear_achievement( steam_achievement_names[i] );
+ }
+
+ steam_store_achievements();
+ }
+ else{
+ vg_warn( "steam is not initialized, cannot clear\n" );
+ }
+
+ return 0;
+}
+
+VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
+{
+ if( argc < 2 )
+ return 0;
+
+ if( strcmp( argv[0], "monkey_island" ) )
+ return 0;