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refactor (reduction)
[carveJwlIkooP6JGAAIwe30JlM.git]
/
steam.h
diff --git
a/steam.h
b/steam.h
index 251c51e85c00b36bc6a3e9019b953f7fbc595d38..730784ea1cef0feed774b05d39c054c22df116b6 100644
(file)
--- a/
steam.h
+++ b/
steam.h
@@
-27,9
+27,9
@@
* nothing.
*/
* nothing.
*/
-
VG_STATIC
char steam_username_at_startup[128];
+
static
char steam_username_at_startup[128];
-
VG_STATIC
void recv_steam_warning( int severity, const char *msg )
+
static
void recv_steam_warning( int severity, const char *msg )
{
if( severity == 0 )
vg_low( "%s\n", msg );
{
if( severity == 0 )
vg_low( "%s\n", msg );
@@
-37,30
+37,30
@@
VG_STATIC void recv_steam_warning( int severity, const char *msg )
vg_info( "%s\n", msg );
}
vg_info( "%s\n", msg );
}
-
VG_STATIC
int steam_ready = 0,
+
static
int steam_ready = 0,
steam_stats_ready = 0;
steam_stats_ready = 0;
-
VG_STATIC
void *hSteamNetworkingSockets,
+
static
void *hSteamNetworkingSockets,
*hSteamUser;
*hSteamUser;
-
VG_STATIC
ISteamUserStats *hSteamUserStats;
-
VG_STATIC
HSteamPipe hSteamClientPipe;
+
static
ISteamUserStats *hSteamUserStats;
+
static
HSteamPipe hSteamClientPipe;
-
VG_STATIC
const char *steam_achievement_names[] =
+
static
const char *steam_achievement_names[] =
{
"ALBERT", "MARC",
"ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
"ROUTE_TO", "ROUTE_TC"
};
{
"ALBERT", "MARC",
"ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
"ROUTE_TO", "ROUTE_TC"
};
-
VG_STATIC
void steam_store_achievements(void)
+
static
void steam_store_achievements(void)
{
if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
{
if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
-
VG_STATIC
void steam_set_achievement( const char *name )
+
static
void steam_set_achievement( const char *name )
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
@@
-75,7
+75,7
@@
VG_STATIC void steam_set_achievement( const char *name )
}
}
}
}
-
VG_STATIC
void steam_clear_achievement( const char *name )
+
static
void steam_clear_achievement( const char *name )
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
@@
-91,7
+91,7
@@
VG_STATIC void steam_clear_achievement( const char *name )
}
}
-
VG_STATIC
void steam_print_all_achievements(void){
+
static
void steam_print_all_achievements(void){
vg_info( "Achievements: \n" );
if( steam_ready && steam_stats_ready ){
vg_info( "Achievements: \n" );
if( steam_ready && steam_stats_ready ){
@@
-114,7
+114,7
@@
VG_STATIC void steam_print_all_achievements(void){
}
}
}
}
-
VG_STATIC
int steam_achievement_ccmd( int argc, char const *argv[] )
+
static
int steam_achievement_ccmd( int argc, char const *argv[] )
{
if( !(steam_ready && steam_stats_ready) ) return 1;
{
if( !(steam_ready && steam_stats_ready) ) return 1;
@@
-147,7
+147,7
@@
VG_STATIC int steam_achievement_ccmd( int argc, char const *argv[] )
return 1;
}
return 1;
}
-
VG_STATIC
void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+
static
void steam_on_recieve_current_stats( CallbackMsg_t *msg )
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
@@
-161,7
+161,7
@@
VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
}
}
}
}
-
VG_STATIC
u32 utf8_byte0_byte_count( u8 char0 )
+
static
u32 utf8_byte0_byte_count( u8 char0 )
{
for( u32 k=2; k<4; k++ ){
if( !(char0 & (0x80 >> k)) )
{
for( u32 k=2; k<4; k++ ){
if( !(char0 & (0x80 >> k)) )
@@
-171,7
+171,7
@@
VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
return 0;
}
return 0;
}
-
VG_STATIC
void str_utf8_collapse( const char *str, char *buf, u32 length )
+
static
void str_utf8_collapse( const char *str, char *buf, u32 length )
{
u8 *ustr = (u8 *)str;
u32 utf32_code = 0x00000000;
{
u8 *ustr = (u8 *)str;
u32 utf32_code = 0x00000000;
@@
-212,7
+212,7
@@
VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
buf[j] = 0x00;
}
buf[j] = 0x00;
}
-
VG_STATIC
int steam_init(void){
+
static
int steam_init(void){
const char *username = "offline player";
#ifdef SR_NETWORKED
const char *username = "offline player";
#ifdef SR_NETWORKED
@@
-265,14
+265,14
@@
VG_STATIC int steam_init(void){
return 1;
}
return 1;
}
-
VG_STATIC
void steam_update(void)
+
static
void steam_update(void)
{
if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
}
}
{
if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
}
}
-
VG_STATIC
void steam_end(void)
+
static
void steam_end(void)
{
if( steam_ready ){
vg_info( "Shutting down\n..." );
{
if( steam_ready ){
vg_info( "Shutting down\n..." );